Tuesday, August 3, 2021

Features in next release

 

What will be done in release 1.1 ?

I will update body form model to improve inventory and body form panel and to allow flavors of the body parts. This means when you eat too much, you may gain weight and your boobs will become saggy, or if someone turns you into a walking sex doll then your breasts and booty will become latex. All of this will come with corresponding effect penalties. I probably don’t need to explain how hard it may be for your character to move if his rock hard dick is literarily turned to stone. Flavors will be possible for both player and monsters, so if you find a correct wand or dust then you may turn a perky fake bimbo into an obese slut.

I will add support for body size, so if you shrink you may be able to pass through narrow holes, but at the same time you will be harmless and the monsters may catch you and then do special actions with you (such as squish you with their high heeled shoe or show you places in their bodies nobody has seen before).

I will update monster movement and action strategy, so your opponents will be able to choose more appropriate actions and chain combos such as incapacitate you with a temporary belly expansion, force you to wear cursed gloves and then just watch you as you helplessly bring yourself to ultimate humiliation through perpetual masturbation.

I will update cum stain model and behavior, so the player may remove stains from his body by licking or with a cloth, the stains may dry up. In first version the stains have no effect, I will correct

I will prepare two new levels with medusas, wasp girls, slug girls and other monsters. There will be new effects (such as shrink whole character or petrify) to showcase the new features.

As for every release I will add animations, monster layers, effects and options you get after you level-up.





Game rules

Game rules

Game is turn based. If the player moves then all the monsters perform their actions depending on how many actions points they have in order that depends on priorities. The game may be real time, but I would need to experiment with the rules, because there are so many options the player may have trouble finding the desired one if he is under attack of three angry Minotaurs.

Interface is simple point and click: left click to move and perform simple actions such as attack a monster, move a lever or draw potion from well into a flask, right click opens a menu with options that depends on context. The player may click on himself and see self-actions (in case he need to heal himself or for example get a fast sexual relief), on monster it provides all actions available at the time and strongly differs on distance, when close there may be sexual actions or attack, when far there may be spells, shouts or weapon related actions (whips).

The actions depend on state of the player and the targeted monster:

  • It may be regular (so you can attack or seduce).

  • It may be seduced (with hearts floating around). Seduced monsters are open to some sexual actions, mainly the less kinky ones, seduced player will not attack a kinky monster.

  • It may be subjugated or stunned and you can do whatever you want with subjugated monsters and if the player is subjugated then he can only wait and see what the monster would do.

Each creature has following stats:

  • Dexterity is used for roll to hit or dodge

  • Strength is used to calculate how by how many vitality points the creature reduces health of the attacked victim or to subjugate creatures

  • Vitality is general health

  • Armor is increased when wearing items and used to reduce wounds (who would guess that?)

  • Will strength is used to cast mind control spells and effects

  • Will resistance is used to defend against them

  • Aggressivity is a probability the monster would attack the player

There are also kinky stats for some of the features (it gets complicated):

  • Arousal is a level of lust. The higher it is the higher is the chance the creature would succumb to its lust and do automatic action (such as masturbate, remove clothes or beg nearest fairy to let him grope her breasts). If the arousal reaches certain level then there is a chance the creature would cum.

  • Dominance is sexual experience of the player and sexual vitality of the monsters. If the monster reaches zero, it is considered to have fallen unconscious after especially good times.

  • Humiliation is a level of unpleasant events that happened to the creature and may have fatal consequences.

  • Seduction skill is likelihood the creature would be seduced into sexual situation.

  • Seduction resistance skill on the contrary is a resistance to seduction and likelihood to retain free will.

  • Domination skill changes dominance increase after each act and reduction on player’s victims

  • Cum thresholds (low and high) are levels of arousal that bring a chance the creature would cum.

  • Body part lust (Boob lust, Booty lust) describe creature’s attraction to the body part. For example the higher the boob lust is the higher is the chance the creature would be seduced by a boob fairy with a pair of huge tits.

  • Humiliation resistance is a reduction of humiliation coming from sexual events.

  • Cum control is a skill to increase arousal of your playthings to unbearable level without letting them cum.

  • Attractivity is an agressivity reduction and arousal increase during seduction.

  • Masturbation humiliation reduction is a resistance against feeling bad from playing with yourself.

Seems complicated? You don’t need to worry. Most of this is not important at the beginning.

Why there are three types of player level?

The player collects simple experience and may level as in all the other games. When progressing he can buy regular stuff like strength or vitality points and ordinary perks like blocking, healing or ability to identify items.

When the played chooses to progress on sexual level (and he has no choice, because there are challenges later on that require advanced sexual abilities), he collects dominance points. The player may buy new abilities ranging from fingering and licking at the beginning through face sitting and fisting to mind and body control abilities on high dominance levels. He may also increase his kinky stats.

Humiliation level shows hum much you suffered and each time you reach a new level you are forced to lower your kinky stats and get a penalty. The penalty depends on gender of the avatar and ranges from body part expansion or shrinking (of course the only thing that may be shrunk is a dick), sexual obsessions such as booty licking or exposing your own breasts, and you may reach level of humiliation when you may be forced to choose whether to be feminized or turned into something humiliating such as a sissy with a big butt and small dick. If your humiliation reaches final level you will be transformed into an inanimate form such as tree or into a living clothes. This is also what happens to creatures if they reach high level of humiliation.

Cuming

If a creature cums then it main stain floor or body affected by the sex act. The cum may also have a special effect that applies to the one who swallowed or received the cum. There are many effects and the player himself may get enchanted so his cum would affect his victims.

Everyone who cums will have arousal lowered (if it drops to sub-zero then the creature loses interest in sex acts) and become incapacitated for few turns to simulate they need to recover. During this time they are completely vulnerable to any actions, so sometimes it may be actually good to make them cum quickly.

Equipment

Items that you find in the Labyrinth may be enchanted and the effect may be triggered at any event (e.g. turn a victim into a sissy if you stuff lace panties into his mouth). The effects are not visible on the item and you need to identify the item before you are able to see the effects. It may be thrilling to put on unknown items to see if they have good effects.

Some items may also be cursed, they lock onto your body and the only thing how to get rid of them is to fulfill the quest (such as let someone cum on your booty three times) or to enlarge the body part so much the item breaks and falls to the ground.

Apart from clothes, there are potions, bombs, wands, whips, dildos and many other item types.

Traps

Yes, there are traps almost everywhere. The almost means either on furniture (such as chest) or on the ground. The player may trigger some of them, but the player can also lure monsters into the traps, if the trap is an invisible sigil in the ground.


Introduction

 

New RPG game

 In Labyrinth of the forgotten Goddess you enter a hedge maze inhabited by animals and magical creatures in search of mythical Goddess that is told to live in the center of the maze in a magical tower. Many of explorers entered before you and ended up turned into horny mouse boys or milky cow girls or serving as helpless slaves fixated on beautiful breasts of a boob fairy. Will you succeed where many other failed and succumbed to humiliating fate? Will you learn the knowledge of Goddess and turn your enemies into obedient thralls or erotic animals?

Disclaimer: all displayed monsters are over 18 years old and I had no intention to show any younger ones and same applies to sex acts. All sex acts are done by humans (or at least partial humans).


 

Why another game?

I always wanted to play a RPG game that would combine ordinary game with hack and slash rules and erotic effects and magic, strange monsters and cool kinky spells. I searched the web as usual and played maybe ten of games that had this ambition, but soon I was disappointed. In most of the cases, the games were either build on top of existing engine and the kinky part was built as a patch so options were very limited and ill-fitting in the game or the game was created from the scratch and either largely unfinished or poorly implemented. This is the reason I decided I would make this game on my own. And of course I was bored and had a feeling that my programming skills are fading.

So what was that I missed? Which features I wanted?

  • Set of sexual acts the player can perform on monsters (and monsters on player). This set should be based on skill of the monster or the player and should be extended in the same way as other perks.

  • Mind control effects should force the player and the monsters to act on their own, helplessly pursuing their desires or exposing their bodies.

  • Body modification spells and effects such as cheesy breast expansion or dick shrinking

  • Transformation into animate and inanimate forms, there is nothing more than transforming poor defeated monster (or player) into a pair of panties or a helpless tree with sexual features

  • Cursed items with humiliating quests and effects

  • Petrification and transformation into latex and rubber

  • Shrinking of player and monster and ability to take advantage of size difference

So I created a new engine that I call Sandbox warriors and on top of this engine I set up first scenario which I named Labyrinth of the forgotten Goddess to create a proof of concept. I started writing it several months ago, now I have a playable version (even though I don’t pretend it is bug free) and I would like to share it to get feedback and support to extend it.

What are the features?

Interface is intuitive. All is point and click and there are loads of tooltips when you hover with a mouse over the object. The game also contains signs with hints.

Body model that allows body part changes, so if someone makes you grow boobs, then your avatar in the Labyrinth will carry those.

Animated body part panel showing your and monster body shape. If your lips get inflated after you have blown a vicious dick fairy then the panel would display bigger ones.

Layered armor model that allows putting on several types of items (e.g. latex hose, panties with strap on and high-heeled shoes) and seeing it in a simple inventory panel and on the avatar at the same time. This allows finding and wearing item sets such as bubblegum pink latex set that increases dominance of the player.


 

How to run it?

Game is Java based and runs on Open JDK, it is a desktop jar application. You can download full package and run it with a batch file or you can download the JDK on your own and then run the game with your SDK.

There is no network communication, it only accesses own files on disk.

What is ready?

In basic package you get 4 levels of hedge maze with around 10 types of monsters.

You can start as a man or woman.

You can find four item sets (rubber, leather, lace and latex) and many types of items with different effects.

What is missing

Of course there will be bugs. The game is already quite big and I don’t have capacity to test it fully, but I try my best.

Inventory does not work correctly for some slots (rings).

What you get as a patron?

I will give you early access to new releases and levels.

And of course if you decide to support me, then I will work more eagerly on new releases and later on the patrons will have possibility to choose what is direction of development (and monsters and effects) they would like to see.